Bowling Terminology

S

sampson1791

Hi there all,

Could the pro's and those in the know please put together an "Aussie" version of bowling terms and alike.

Some sites have some terms but not others.:mad:

A slowly complied list would be great for the newer bowlers and those that aren't that new and never learned the terms.

For me I suppose the terms for different bowling styles would be a great start.

But my first one I need to know is - House shots:confused:

Cheers
Sampson1791
 
"Ditch"

Have heard this a few times,an from what i can assertain,a blind man can bowl the card with this pattern.

What constitutes a DITCH,an what pattern would it be

johnnyb
 
ABC
The American Bowling Congress. The official rule-making body of tenpin bowling in the United States.
ABSENTEE
See Blind
ALLEY
Slang: bowling establishment, ie a bowling center, the playing surface or lane.
ANCHORMAN
Last bowler in a team lineup.
ANGLE OF ENTRY
The direction the ball travels when going into the 1-3 pocket for right handed bowlers and the 1-2 for left handed bowlers.
APPROACH
Area at least 15 feet long on which player walks to the foul line.
ARMSWING
The arc of the arm use to deliver the ball.
ARROWS
Sighting targets imbedded in the lane to help player align start position.
AXIS LEVERAGE
Drilling or layout pattern with the center of gravity (c.g.) located on the bowler's positive axis point (P.A.P.) and the pin in the leverage position.
AXIS OF ROTATION
(Example, 0, 45, and 90 degrees) This is a measure of the direction of the initial rotation on the ball with respect to the lane. It is a measurement of the angle between the initial spin axis and the foul line running across the lane. A zero degree axis of rotation is all forward roll. The rotation on the ball is in the direction of the forward travel. The rotation will help keep the ball in the initial direction. The ball will not hook very much. It will roll out early. Therefore, a bowler with this style will need balls drilled to go long. A 90-degree axis of rotation is most likely all side roll. The rotation is perpendicular to the initial direction. The rotation is trying to make the ball hook at a 90-degree angle to the initial direction. This gives the ball more potential to hook. This style causes the ball to skid further down the lane and then hook more. A bowler with this style will most likely need balls drilled to hook earlier; such as axis weight, or pins closer to their axis.
AXIS TILT
(Example, a spinner versus a full roller) This is a measure of the angle of the initial spin axis to a horizontal plane. A full roller or high track style would have little or no axis tilt. The initial spin axis would be parallel or close to parallel with the lane surface. One rotation of the ball would cover the major diameter of the ball. A spinner would have an initial spin axis tilted up from the lane. The ball track would be far away from the thumb and finger holes. One rotation of the ball would cover a much smaller diameter than other bowlers. The spinner style will get the ball further down the lane before it hooks.
AXIS WEIGHT
Axis weight is a drilling pattern designed to produce little or no track flare and get the ball into an early roll with little backend reaction. Axis weight has the pin located on or near the bowler's PAP. The core is positioned along the initial spin axis. This places the core in a stable position. The ball will be initially rotating about the minimum RG axis, which is a stable core position. Therefore, it will continue to rotate about this axis creating no track flare. This reduces the backend reaction. Since the ball is rotating about the low RG axis it is easier for the bowler to rotate it off their hand which gets the ball into an earlier roll.
BABY SPLIT
The 2-7 or 3-10 splits.
BACKENDS
The last 20ft. of a bowling lane.
BACK SWING
The path of the arm behind the body during the next to last step in the delivery.
BAGGER
A term indicating consecutive strikes thrown that is preceded by a number. Ex: three bagger = three strikes in a row, seven bagger = seven strikes in a row.
BALANCE HOLE
This is an extra hole (balance hole or weight hole) in a ball which is used to get the ball within ABC specifications for imbalance (static balance). The maximum allowable diameter is 1-1/4" for ABC and WIBC sanctioned play and 1-3/8" for the PBA.
BED POSTS
The 7-10 split.
BEVEL
Rounding of thumb and or finger holes to smooth their edges.
BIG FOUR
The 4-6-7-10 split.
BLIND
Score given a team for its absent member.
BUCKET
The 2-4-5-8 for righthanders, 3-5-6-9 for lefthanders.
BROOKLYN
When a ball crosses over the headpin i.e., when shooting for the 1-3 pocket the ball goes left and hits the 1-2 side.
BUB
A person who travels with a group of bowlers that usually spend more money than they make. This person performs many duties which includes driving the truck, dressing the lanes, drilling the balls, weighing in the balls, and selling gift items to unaware bowlers. Also refers to a person trying to get their ducks in a row. Also see peacock.
C.G. (CENTER OF GRAVITY)
The point on the bowling ball where it weighs out with no finger, thumb or side weight before drilling. The perfect balance point where the weight on any straight line drawn through the c.g. is zero on either side of the c.g..
CARRYDOWN
Oil that is pushed or carried down the lane by balls when there is bowling on the lane.
CHERRY
Chopping off the front pin by driving it straight back past any other standing pins to the right or left.
CHRISTMAS TREE
A conditoning (oil) pattern. The oil is tapered from right to left and long ways down the lane, tapering into a point. The pattern if viewed from above would resemble a christmas tree with the base beginning at the foul line. The taper may be varying differences.
COEFFICIENT OF FRICTION
The coefficient of friction (also called COF, or friction) is a measurement of the force it takes to slide an object across another surface divided by the object's weight. In bowling, the coefficient of friction refers to how well the bowling ball grabs the lane surface. If lane oil is present the ball slides on the lane surface very easily and there is a low COF. If there is no oil on the lane, the ball does not slide as easily and the coefficient of friction is high. A more aggressive shell material has an even higher coefficient of friction. The greater the coefficient of friction, the sooner the ball will grab the lane and hook.
COUNT
The number of pins knocked down on the first ball.
CRANKER
A bowler who gets alot of revolutions on the ball.
CROSSOVER
A ball going to 1-2 pocket side for a righthander, 1-2 side for lefthander.
DIFFERENTIAL
The difference in the Radius of Gyration or RG on the x-axis and the y-axis. RG differential indicates the amount of flare potential of a bowling ball.
DITCH
The gutter or the very edge of the lane.
DOUBLE
Two strikes in succession.
DUTCH 200
A game of exactly 200 made by alternate strikes or spares.
FLARE
Describes the ball track progression from the bowler's axis of rotation to the ball's preferred spin axis, due to strength of core and friction on the lane.
FOUL
Touching or going beyond the foul line while delivering the ball.
FRAME
One-tenth- of a game. Each square on score sheet is one frame.
FULL ROLLER
This is a bowling style where the ball will track between the finger and thumbhole.
GUTTER BALL
Delivery which rolls off the lane into the gutter.
HEADS
This is the front part of the lane. Also called the maple area of the lane because of the material from which it is made (on wood lanes).
HIGH RG DRILLING
This is a drilling pattern where the pin is located at approximately 90 degrees (or 6 to 6-3/4 inches) to the PAP. It is called this because the core is initially rotating around its highest RG axis off the bowler's hand. This results in the ball skidding further down the lane before hooking. The pin may be positioned close to or in the bowler's track.
HOOK
A ball that breaks sharply toward the pocket.
HOOK POTENTIAL
Rated on an opened ended scale, hook potential describes the relative hook potential of a particular bowling ball. Bowling balls with higher numbers will tend to hook more. Balls with lower numbers will tend to hook less. Hook potential numbers are not intended to place a numerical measurement to the hooking action of a bowling ball. Using the hook potential numbers to compare two bowling balls in an attempt to try and predict a bowling balls reaction does not usually work. The hook potential numbers have been assigned to bowling balls in an attempt to give the consumer a frame of reference. A bowling ball's reaction is determined by many different factors. When choosing a bowling ball it is important to keep those differences in mind. Bowling balls respond to the forces applied to them under certain conditions. A ball designed to hook more may hook less under certain conditions than a ball designed to hook less. Since most companies use different hook rating scales, which only tends to confuse the consumer, bowlingball.com has come up with the "Perfect Scale"™ to give a relative hook rating from one bowling ball to the next.
HOOK OUT
Also know as roll out. This is when the ball has completed hooking and begins to travel in a straight line. The stages of the ball path are described as skid, hook and roll. After the ball skids on the oil and hooks on the dry backends, it will eventually start to just roll. This is hook out.
 
LEAVE
Pins remaining after the first delivery.
LENGTH
Rated on an open ended scale, length describes the realtive length of a bowling ball. Bowling balls with higher numbers will tend to go longer before starting to change direction. Bowling balls with lower numbers will tend to change direction earlier. Length numbers are not intended to place a numerical measurement of length. Using these numbers to try and predict the exact distance between the bowling balls being compared will not neccesarily be reflected correctly. A bowling ball's reaction is determined by many different factors. When choosing a bowling ball it is important to keep those differences in mind. Bowling balls respond to the forces applied to them under certain conditions. A ball designed to hook more may hook less under certain conditions than a ball designed to hook less.
LEVERAGE DRILLING
This is a drilling pattern that produces the maximum amount of track flare. The pin and CG are located at 3-3/8" from the bowler's PAP which places the core at a 45-degree angle to the axis line. This is an unstable position for a dynamic core. The core wants to move away from this location causing track flare. The track flare increases the friction between the ball and lane, which gets the ball into an early roll. Depending on the bowler's style, the added friction can sometimes increase the sharpness of the turn at the break point (especially for low RPM bowlers); or for others (especially higher RPM bowlers), cause the ball to slow down too much in the oil. This uses up the energy in the oil where the ball cannot hook very easily and reduces the turn at the break point.
LOFTING
Throwing the ball in the air beyond the foul line.
MICA
Technically a rock material. It is added to balls to pearlize them. Pearlized balls normally skid further and then snap harder. Some new types (sizes) of mica are being added to balls to affect their performance. Some actually help a ball skid in the oil creating a snap at the break point.
MID LINE
This is a terminology used on drill sheets. It is the horizontal line that extends from the center of the grip at 90 degrees towards the PAP (positive axis point).
MESSENGER
When a pin comes across the deck i.e., right to left or left to right off the side boards.
OFF THE SHEET
Finishing a game from any frame with nothing but strikes.
PIN IN
This is a ball that was manufactured with the pin and the center of gravity within 1 1/2" of one another.
PIN OUT
This is a ball that was manufactured with the pin and the center of gravity distance greater than 1 1/2" from one another.
PITCH
The angle at which a hole is bored in a bowling ball. When facing the grip with the fingers ontop and the thumb below - holes that are drilled away from the center of the grip is referred to as reverse. Holes angled or pitched towards the center of the grip is referred to as forward. Right and left pitch are in relation to the hole. Right pitch on the thumb is also called palm pitch since the angle of the thumb is towards the palm.
POCKET
Area between 1-2 pins for a left and 1-3 pins for a righthander.
POSITIVE AXIS POINT (PAP)
This is the point on a ball that it wants to initially rotate about when a bowler releases it. The bowler's style determines this location. It is measured from the center of the grip over a distance along the midline and up or down a distance along the mid plane (vertical axis line).
RG - AVERAGE RADIUS OF GYRATION
Bowling balls have a RG (Radius of Gyration) converted to a scale of 1-10. RG numbers range from 2.430 to 2.800, but some companies have converted them to a 1-10 scale to help give the consumer a better frame of reference. Mass distribution numbers describe the distribution of mass in the bowling ball. High RG numbers indicate that the balls mass is distributed more towards the cover (cover heavy)which promotes length through the heads of the bowling lane. Low RG numbers indicate that the balls mass is distributed more towards the center (center heavy) which promotes an earlier roll through the front part of the lane.
RG - DIFFERENTIAL
The difference between the maximum and minimum Radius of Gyration. RG-differential indicates the bowling ball's track flare potential. The higher the number the greater the track flare potential.
SPARE
Knocking down all pins in two deliveries.
STRIKE
Knocking down all pins with the first ball.
STRIKING OUT
Throwing three strikes in the tenth frame.
STROKER
A bowler who is very smooth with both his/her release and approach.
TAP
Expression used to describe a single pin that is left standing after what seemed to be a shot where the bowler expected to strike.
TEN IN THE PIT
A Strike that sends all ten pins into the back leaving none on the pin deck.
TRACK
Path to the pins created by many balls rolled in the same general area.
TURKEY
Three strikes in a row.
 
"Ditch"
Have heard this a few times,an from what i can assertain,a blind man can bowl the card with this pattern.
What constitutes a DITCH,an what pattern would it be
johnnyb
See "House Shot." ;)

A shot where the centre lays oil in the centre of the lane and lots of free friction to the outside of the lane, so that even a weak hook ball noticeably bounces back off it. Also known as "Bumper bowling for adults."
 
Well our house shot is nothing like that!
If your on the outside 2 arrows the ball stays out there - i have a black widow drilled to strong arc and it stays out in the wilderness
And we bowling just after the oil has been laid. the pattern is x-mas tree!
 
And we bowling just after the oil has been laid. the pattern is x-mas tree!

Actually the pattern is more of a reverse block. There is an out of bounds area, which is about the first 4 boards. Put the ball there and it ain't gonna come back!! Move in a bit and the ball over reacts.

Now in your case Jason, your ball speed needs to come back from 36kms to about 28kms. Your ball will work a lot better.

:)

Liz
 
Hi Liz

I have reduced my ball speed by nearly 10 kms.

And I must admitt - AJ told me what the pattern was so now I know better.

Thanks

Sampson
 
Action: Movement imparted to the ball by the fingers at the point of release.
Anchor man: The last bowler in a team.
Angle: Direction taken by the ball as it enters the 1-3 (1-2 for left-handers) pocket.
Arrows: A series of seven arrow markers 14 1/2 to 15 1/2 feet past the foul line that are placed every fifth board across the lane to serve as aiming points.
Baby strike: Pins left after the first shot containing a pocket similar to the 1-3 pocket in a full rack.
Back-end: The part of the lane between the second set of arrows and the pin deck.
Back-up ball: A reverse hook.
Ball track: The part of the ball that comes in contact with the lane as it rolls down the alley. (See Spinner, Semiroller, and Full roller.)
Blocked lane: A high-scoring condition when the boards closest to the channels have very little lane conditioner and there is a heavy oil buildup on the center boards which helps to keep shots in the pocket.
Boards: The 39 strips of wood that extend from the start of the approach to the pins. They are used as both a starting and an aiming point by players.
Break of the boards: Point approximately 16 feet out from the foul line just beyond the arrows.
Brooklyn: A ball thrown into the 1-2 (1-3 for left-handers) pocket.
Carrydown: The movement of lane conditioner (caused by a succession of shots) from beyond where the oil was applied toward the pins. Carrydown decreases the ball's hooking on the backbend.
Channel: The gutter on each side of the lane.
Cherry: A pin left when a pin in front is knocked down, or chopped; when this happens, you've "picked a cherry."
Chinaman: The third bowler in a team.
Chop: To hit a front pin and leave one or more behind it.
Conditioner: See Oil.
Conventional grip: Placing your fingers into the ball up to the second joint. It promotes accuracy but retards lift and striking power. Used primarily by beginning and less-advanced players.
Cranker: A bowler who relies more on a big hook and great carrying power than on accuracy. When these folks are "on" and the condition is right, they're unbeatable (almost).
Creep speed: A ball that is rolled very slowly.
Crossover line: The aiming point for hitting the 1-2 (1-3 for left-handers) pocket.
Deep inside line: A strike line that is popular among hook players in which the bowler stands on a high-numbered board and aims for a low-numbered board.
Deflection: The movement of the ball from its path caused by the pins that are hit.
Die: When the ball loses action at the end of the roll.
Dots: A series of spots found on the foul line and seven feet past the foul line. Also at the two most common starting points on the approach. Used primarily as reference point for foot placement. They can also be used for aiming points.
Dump: Dropping the ball at the foul line.
Early timing: Releasing the shot prior to the sliding foot arriving at the foul line.
Fifth arrow: The third from the left (for a right-handed player) or from the right (for left-handers) of the seven arrows on the lane. Located on the 25th board.
Fill: The number of pins dropped after a spare.
Finger grips: Inserts placed into finger holes of the ball. Promotes a later release for added lift.
Fingertip grip: A grip whereby the bowler inserts his fingers only up to the first joint. Used to promote hook and striking power.
Finger weight: Drilling the ball so that the finger holes are closer to the ball's label than is the thumb hole. It is a form of positive weight. Legal limit is one ounce.
First arrow: The farthest to the right (for a right-handed player) or from the left (for left-handers) of the seven arrows on the lane. Located on the fifth board.
Flatten: To turn the wrist away from the ball at the end of the release.
Fourth arrow: The arrow in the middle of the seven arrows on the lane. Located on the 20th board.
Foul line: The line at the end of the approach marking the beginning of the lane; the sliding foot or any part of the bowler's body touching the lane beyond the foul line results in a loss of pins made on the roll.
Frame: One of ten divisions of a game; the corresponding box on a score sheet.
Get-away: Dropping the ball at the foul line; see also Dump.
Full roller: Method of rolling a ball in which the track area cuts between the thumb and finger holes. While it once was the shot most frequently used, it is rare among better players today because it lacks the carrying power of the more popular semiroller.
Heads: The front portion of the lane between the foul line and the arrows.
Hang a corner pin: Leaving a corner pin standing (7 or 10).
Headpin: The 1 pin.
Heavy: When the ball hits the 1 pin head on; also on the nose.
High: When you miss the pocket and hit the 1 pin head on; usually results in a split.
Hold area: The amount of margin for error provided by an oil buildup in the center of the lane.
Holding lane: A lane condition that resists the hooking of the ball.
Hook: The break of the ball into the 1-3 (1-2) for left-handers) pocket.
Hooking lanes: A dry or lightly oiled lane condition which causes maximum hook.
In time: Simultaneous arrival at the foul line of the sliding foot and release of the ball.
Kickbacks: The ward walls on both sides of the pin deck used to promote pin deflection so pins ricochet back into play; See also Sidewalls.
Kill shot: A shot in which the bowler intentionally reduces the amount the ball will hook.
Lane conditioner: See Oil.
Late timing: When you release the shot after the sliding foot has come to a halt.
Lay a foundation: Striking in the ninth frame.
Lead-off man: First bowler in a team.
Leave: Pins standing after the first ball of a frame.
Lift: Power imparted to the ball's roll by the thumb exiting the ball first, followed by fingers.
Light hit: When the ball barely touches the 1 pin.
Loft: Distance the ball carries after it is released before it hits the lane. When properly executed the shot travels forward, not upward or downward.
Lofting: To loft one's shot.
Long oil: Condition in which oil is applied from the foul line to 35 or more feet of the 60-foot lane. Used primarily for PBA and other highly competitive tournaments to create a challenging condition for the advanced-level player.
Luster King: Machine which applies wax to the surface of bowling balls to prolong ball life and decrease hook.
Maple: Hard wood used for that portion of the lane between the foul line and the arrows.
Oil: Conditioner applied to lane's surface that extends life of the alley while retarding ball hook.
Open frame: A pin or pins left standing after the second ball in a frame.
Pie alley: A lane that allows high scoring.
Pin action: The motion of pins that in turn take out other pins.
Pin deck: The part of the lane housing the pins.
Pine: Softer wood used for that portion of the lane between the arrows and the pin deck.
Pit: The area at the end of the lane beyond the pin deck.
Pitch: The angle at which the finger holes are drilled.
Play the gutter: A strike shot angle in where the ball is rolled just outside the channel before it begins hooking into the pocket.
Pocket: The space between the 1 and 3 pins (1 and 2 for left-handers).
Polyester: Substance used for bowling balls that was very popular among pros in the 1970s and remains commonly used by amateur players. Its effect is a cross between those of urethane and rubber. A polyester ball goes straighter and doesn't hit as well as a urethane ball but hooks more and hits harder than a rubber one. Preferred by advanced-level bowlers when the lanes are exceedingly dry.
Polyurethane: See Urethane.
Power player: See Cranker.
Reverse block: An extremely difficult lane condition where the boards nearest the gutters are heavily oiled while the lane's center is relatively dry.
Reverse pitch: See Back pitch.
Revolutions: The number of times the bowling ball rolls over its circumference from when it is released until it reaches the pins. The greater the number, the more striking power usually results. Higher-quality amateur players and strokers usually achieve 10-20 revolutions. The PBA Tour's ultra-power players are usually in the 15-20 range on their strike shots.
Revs: See Revolutions.
Ringing 7-pin: Tap suffered by a left-handed player when the 4 pin flies around the 7 pin.
Ringing 10-pin: Tap suffered by a right-handed player when the 6 pin flies around the 10 pin.
Rollout: When the ball uses up most of its impetus early on so little carrying power remains by the time it reaches the pins. The shot will actually stop its hooking pattern as it approaches the pins.
Rubber: A ball surface which remains the most common among house balls. Rubber bowling balls were the balls of choice well into the 1970s until polyester balls were introduced. Rubber balls go straightest and may be useful for covering non-double-wood spares when decreasing hook is necessary on a very dry lane. Very rarely used by advanced players.
Running lane: A lane on which the ball hooks easily.
Sanding: Using an abrasive substance against the entire surface of the ball. The effect is to get ball to hook more.
 
Second arrow: The second from the right (for a right-handed player) or from the left (left-handers) of the seven arrows on the lane. Located on the tenth board.
Semi-fingertip grip: A grip whereby the bowler inserts his fingers into the ball halfway between the first and second joints.
Semiroller: Most popular shot among better players in which the ball's track area can be found just outside of the thumb and finger holes.
Seventh arrow: The farthest to the left (for a right-handed player) or from the right (for left-handers) of the seven arrows on the lane. Located on the 35th board.
Shining: Adding wax to ball's surface to make it smoother. Used to prolong ball life or retard hook.
Short oil: Also known as limited distance dressing (or LDD). A lane condition where oil is applied to the front 24 feet or so of the lane, leaving the remaining distance dry.
Shur-Hook: A cork substance used in the thumb hole to promote a better grip. Commonly used by the player who wants to maintain a similar feel when switching bowling balls.
Sidewalls: The walls on either side of the pin deck off of which pins can ricochet back into play; See also Kickbacks.
Sixth arrow: The second from the left (for a right-handed player) or from the right (for left-handers) of the seven arrows on the lane. Located on the 30th board.
Sleeper: A pin hidden behind another in a spare.
Soft 7-pin: A shot by a left-handed player where the 7 pin remains as the 4 pin falls weakly into the gutter. Caused by the ball deflecting to the left after colliding with the headpin.
Soft 10-pin: A shot by a right-handed player where the 10 pin remains as the 6 pin falls weakly into the gutter. Caused by the ball deflecting to the right after it collides with the headpin.
Solid: A strong hit.
Solid 7-pin: See Ringing 7-pin.
Solid 10-pin: See Ringing 10-pin.
Spare: To knock down all the pins with the first and second ball in a frame.
Spinner: A method of delivering a shot so that only the small portion of the ball (around the 7 o'clock position for right-handers and 5 o'clock for lefties) is in contact with the lane. As a rule this is not a very successful shot for maximizing carrying power and thus is rarely employed by the better bowlers.
Split: A leave of two or more pins (not the 1 pin) with open space where pins have fallen.
Stiff lane: A lane that resists a hook.
Straight player: A bowler who places a premium on accuracy at the expense of power.
Strike: To knock down all the pins on the first ball of a frame.
Stroker: A player who relies more on accuracy than power. Usually noted for having a "by the book" style that includes smooth movements, remaining square to the target throughout the delivery, and being on time at the foul line.
Strong ball: A ball rolled with a good deal of action; also Working ball.
Suitcase grip: Holding the ball like the handle of a suitcase to reduce the amount it will hook.
Swing area: The amount of margin for error to the right of a right-handed player's target (or to the left of a left-handed player's target) that is provided by a lack of conditioner on the lowest numbered boards.
Tap: A hit seems perfect but leaves one pin standing.
Third arrow: The third from the right (for a right-handed player) or from the left (for left-handers) of the seven arrows on the lane. Located on the 15th board.
Three-quarter roller: See Semiroller.
Tickler: When the 6 pin bounces of the right kickback and takes out the 10 pin.
Tight lanes: A heavy or long oil pattern that retards a shot's hook.
Timing: The relationship between the sliding foot and the hand that releases the shot. See also Early timing and Late timing.)
Thumb grips: Inserts placed inside of thumb hole to help a player get a better grip. Used primarily to maintain the same feel when switching bowling balls.
Track: See Ball track.
Tweener: A style of bowling that combines some of the power of the cranker with some of the style and accuracy of the stroker.
Urethane: Surface substance introduced in bowling balls in early 1980s. Considered state-of-the-art equipment at that time. Noted for its superior gripping of the lane coupled with strong carrying power.
Walled lane: See Blocked lane.
Wall shot: A strike that is aided by pins coming off the left kickback to take out other pins.
Walls: See Kickbacks.
Weight block: An added section of weight on the inside of the ball. Can be used to maximum advantage by skilled ball driller when placed off center.
Washout: Spare leave involving the headpin in combination with the 10 pin (for right-handers) or the headpin in combination with the 7 pin (for left-handers). Not considered a split.
Wire it: To throw three strikes in the tenth frame; also Strike out in the tenth.
 
A classic I read in the 80's was;

OIL
What they call you in Brooklyn if your name is "Earl."

(Haven't seen much of Earl lately...)
 
:thumbup: Very very funny!!!!:roflmao: :woot_jump: :woot_jump: :woot_jump:
 
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